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Energy expenditure and affect responses to different types of active video game and exercise

BACKGROUND: The purpose of this study was to compare entertainment-themed active video game (AVG) and fitness-themed AVG play with traditional exercise to examine the interaction between physiological and psychological responses. METHODS: Participants (N = 23) were randomly assigned to 30-min of (i)...

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Pubblicato in:PLoS One
Autori principali: Monedero, Javier, Murphy, Enda E., O’Gorman, Donal J.
Natura: Artigo
Lingua:Inglês
Pubblicazione: Public Library of Science 2017
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC5411095/
https://ncbi.nlm.nih.gov/pubmed/28459835
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0176213
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