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Visuomotor adaptation in head-mounted virtual reality versus conventional training

Immersive, head-mounted virtual reality (HMD-VR) provides a unique opportunity to understand how changes in sensory environments affect motor learning. However, potential differences in mechanisms of motor learning and adaptation in HMD-VR versus a conventional training (CT) environment have not bee...

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Detalles Bibliográficos
Publicado en:Sci Rep
Main Authors: Anglin, J. M., Sugiyama, T., Liew, S.-L.
Formato: Artigo
Idioma:Inglês
Publicado: Nature Publishing Group 2017
Assuntos:
Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC5379618/
https://ncbi.nlm.nih.gov/pubmed/28374808
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1038/srep45469
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