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Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays

From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. Howev...

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Bibliografische gegevens
Gepubliceerd in:Proc Natl Acad Sci U S A
Hoofdauteurs: Padmanaban, Nitish, Konrad, Robert, Stramer, Tal, Cooper, Emily A., Wetzstein, Gordon
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: National Academy of Sciences 2017
Onderwerpen:
Online toegang:https://ncbi.nlm.nih.gov/pmc/articles/PMC5338519/
https://ncbi.nlm.nih.gov/pubmed/28193871
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1073/pnas.1617251114
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