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Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays

From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. Howev...

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Detalhes bibliográficos
Publicado no:Proc Natl Acad Sci U S A
Main Authors: Padmanaban, Nitish, Konrad, Robert, Stramer, Tal, Cooper, Emily A., Wetzstein, Gordon
Formato: Artigo
Idioma:Inglês
Publicado em: National Academy of Sciences 2017
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5338519/
https://ncbi.nlm.nih.gov/pubmed/28193871
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1073/pnas.1617251114
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