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Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. Howev...
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| Yayımlandı: | Proc Natl Acad Sci U S A |
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| Asıl Yazarlar: | , , , , |
| Materyal Türü: | Artigo |
| Dil: | Inglês |
| Baskı/Yayın Bilgisi: |
National Academy of Sciences
2017
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| Konular: | |
| Online Erişim: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5338519/ https://ncbi.nlm.nih.gov/pubmed/28193871 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1073/pnas.1617251114 |
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