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Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays

From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. Howev...

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Detaylı Bibliyografya
Yayımlandı:Proc Natl Acad Sci U S A
Asıl Yazarlar: Padmanaban, Nitish, Konrad, Robert, Stramer, Tal, Cooper, Emily A., Wetzstein, Gordon
Materyal Türü: Artigo
Dil:Inglês
Baskı/Yayın Bilgisi: National Academy of Sciences 2017
Konular:
Online Erişim:https://ncbi.nlm.nih.gov/pmc/articles/PMC5338519/
https://ncbi.nlm.nih.gov/pubmed/28193871
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1073/pnas.1617251114
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