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Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. Howev...
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| Publicado no: | Proc Natl Acad Sci U S A |
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| Main Authors: | , , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
National Academy of Sciences
2017
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5338519/ https://ncbi.nlm.nih.gov/pubmed/28193871 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1073/pnas.1617251114 |
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