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Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays

From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. Howev...

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Podrobná bibliografie
Vydáno v:Proc Natl Acad Sci U S A
Hlavní autoři: Padmanaban, Nitish, Konrad, Robert, Stramer, Tal, Cooper, Emily A., Wetzstein, Gordon
Médium: Artigo
Jazyk:Inglês
Vydáno: National Academy of Sciences 2017
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC5338519/
https://ncbi.nlm.nih.gov/pubmed/28193871
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1073/pnas.1617251114
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