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Games for Health for Children—Current Status and Needed Research

Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the gam...

詳細記述

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書誌詳細
出版年:Games Health J
主要な著者: Baranowski, Tom, Blumberg, Fran, Buday, Richard, DeSmet, Ann, Fiellin, Lynn E., Green, C. Shawn, Kato, Pamela M., Lu, Amy Shirong, Maloney, Ann E., Mellecker, Robin, Morrill, Brooke A., Peng, Wei, Shegog, Ross, Simons, Monique, Staiano, Amanda E., Thompson, Debbe, Young, Kimberly
フォーマット: Artigo
言語:Inglês
出版事項: Mary Ann Liebert, Inc. 2016
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC4770851/
https://ncbi.nlm.nih.gov/pubmed/26262772
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2015.0026
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