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Games for Health for Children—Current Status and Needed Research
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the gam...
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| 出版年: | Games Health J |
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| 主要な著者: | , , , , , , , , , , , , , , , , |
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
Mary Ann Liebert, Inc.
2016
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| 主題: | |
| オンライン・アクセス: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4770851/ https://ncbi.nlm.nih.gov/pubmed/26262772 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2015.0026 |
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