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Games for Health for Children—Current Status and Needed Research

Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the gam...

Täydet tiedot

Tallennettuna:
Bibliografiset tiedot
Julkaisussa:Games Health J
Päätekijät: Baranowski, Tom, Blumberg, Fran, Buday, Richard, DeSmet, Ann, Fiellin, Lynn E., Green, C. Shawn, Kato, Pamela M., Lu, Amy Shirong, Maloney, Ann E., Mellecker, Robin, Morrill, Brooke A., Peng, Wei, Shegog, Ross, Simons, Monique, Staiano, Amanda E., Thompson, Debbe, Young, Kimberly
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Mary Ann Liebert, Inc. 2016
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC4770851/
https://ncbi.nlm.nih.gov/pubmed/26262772
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2015.0026
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