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Fun and Games and Boredom

Serious videogames use entertainment to teach, train, or change behavior. What began in the 1970s as tentative attempts to create learning software is now a recognized videogame genre and an emerging health science. Although more research is needed, a growing body of literature suggests serious vide...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Buday, Richard, Baranowski, Tom, Thompson, Debbe
Format: Artigo
Sprache:Inglês
Veröffentlicht: Mary Ann Liebert, Inc. 2012
Schlagworte:
Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC3833369/
https://ncbi.nlm.nih.gov/pubmed/24761316
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2012.0026
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