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Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships

[Purpose] The purpose of the study was to determine the effects of training using virtual reality games on balance and gait ability, as well as the psychological characteristics of stroke patients, such as depression and interpersonal relationships, by comparing them with the effects of ergometer tr...

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Podrobná bibliografie
Vydáno v:J Phys Ther Sci
Hlavní autoři: Song, Gui bin, Park, Eun cho
Médium: Artigo
Jazyk:Inglês
Vydáno: The Society of Physical Therapy Science 2015
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC4540816/
https://ncbi.nlm.nih.gov/pubmed/26311925
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1589/jpts.27.2057
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