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Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships

[Purpose] The purpose of the study was to determine the effects of training using virtual reality games on balance and gait ability, as well as the psychological characteristics of stroke patients, such as depression and interpersonal relationships, by comparing them with the effects of ergometer tr...

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Detalhes bibliográficos
Publicado no:J Phys Ther Sci
Main Authors: Song, Gui bin, Park, Eun cho
Formato: Artigo
Idioma:Inglês
Publicado em: The Society of Physical Therapy Science 2015
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC4540816/
https://ncbi.nlm.nih.gov/pubmed/26311925
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1589/jpts.27.2057
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