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Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships

[Purpose] The purpose of the study was to determine the effects of training using virtual reality games on balance and gait ability, as well as the psychological characteristics of stroke patients, such as depression and interpersonal relationships, by comparing them with the effects of ergometer tr...

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Bibliographische Detailangaben
Veröffentlicht in:J Phys Ther Sci
Hauptverfasser: Song, Gui bin, Park, Eun cho
Format: Artigo
Sprache:Inglês
Veröffentlicht: The Society of Physical Therapy Science 2015
Schlagworte:
Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC4540816/
https://ncbi.nlm.nih.gov/pubmed/26311925
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1589/jpts.27.2057
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