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Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships
[Purpose] The purpose of the study was to determine the effects of training using virtual reality games on balance and gait ability, as well as the psychological characteristics of stroke patients, such as depression and interpersonal relationships, by comparing them with the effects of ergometer tr...
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出版年: | J Phys Ther Sci |
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主要な著者: | , |
フォーマット: | Artigo |
言語: | Inglês |
出版事項: |
The Society of Physical Therapy Science
2015
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主題: | |
オンライン・アクセス: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4540816/ https://ncbi.nlm.nih.gov/pubmed/26311925 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1589/jpts.27.2057 |
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