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Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology
BACKGROUND: Higher education students have positive attitudes about the use of audience response systems (ARS), but even technology-enhanced lessons can become tiresome if the pedagogical approach is exactly the same with each implementation. Gamification is the notion that gaming mechanics can be a...
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| Udgivet i: | BMC Med Educ |
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| Main Authors: | , , , |
| Format: | Artigo |
| Sprog: | Inglês |
| Udgivet: |
BioMed Central
2015
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| Fag: | |
| Online adgang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4477320/ https://ncbi.nlm.nih.gov/pubmed/25997953 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s12909-015-0373-7 |
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