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Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology

BACKGROUND: Higher education students have positive attitudes about the use of audience response systems (ARS), but even technology-enhanced lessons can become tiresome if the pedagogical approach is exactly the same with each implementation. Gamification is the notion that gaming mechanics can be a...

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Bibliografiske detaljer
Udgivet i:BMC Med Educ
Main Authors: Pettit, Robin K, McCoy, Lise, Kinney, Marjorie, Schwartz, Frederic N
Format: Artigo
Sprog:Inglês
Udgivet: BioMed Central 2015
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC4477320/
https://ncbi.nlm.nih.gov/pubmed/25997953
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s12909-015-0373-7
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