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Optimally designing games for behavioural research
Computer games can be motivating and engaging experiences that facilitate learning, leading to their increasing use in education and behavioural experiments. For these applications, it is often important to make inferences about the knowledge and cognitive processes of players based on their behavio...
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| Auteurs principaux: | , , |
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| Format: | Artigo |
| Langue: | Inglês |
| Publié: |
The Royal Society Publishing
2014
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| Sujets: | |
| Accès en ligne: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4032552/ https://ncbi.nlm.nih.gov/pubmed/25002821 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1098/rspa.2013.0828 |
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