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Optimally designing games for behavioural research

Computer games can be motivating and engaging experiences that facilitate learning, leading to their increasing use in education and behavioural experiments. For these applications, it is often important to make inferences about the knowledge and cognitive processes of players based on their behavio...

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Bibliografiske detaljer
Main Authors: Rafferty, Anna N., Zaharia, Matei, Griffiths, Thomas L.
Format: Artigo
Sprog:Inglês
Udgivet: The Royal Society Publishing 2014
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC4032552/
https://ncbi.nlm.nih.gov/pubmed/25002821
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1098/rspa.2013.0828
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