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Computer Games and Prosocial Behaviour

We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variab...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile nagusia: Mengel, Friederike
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Public Library of Science 2014
Gaiak:
Sarrera elektronikoa:https://ncbi.nlm.nih.gov/pmc/articles/PMC3981774/
https://ncbi.nlm.nih.gov/pubmed/24718635
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0094099
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