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Computer Games and Prosocial Behaviour
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variab...
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Public Library of Science
2014
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| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC3981774/ https://ncbi.nlm.nih.gov/pubmed/24718635 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0094099 |
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