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Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments

In this paper, I address the question as to why participants tend to respond realistically to situations and events portrayed within an immersive virtual reality system. The idea is put forward, based on the experience of a large number of experimental studies, that there are two orthogonal componen...

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Autore principale: Slater, Mel
Natura: Artigo
Lingua:Inglês
Pubblicazione: The Royal Society 2009
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC2781884/
https://ncbi.nlm.nih.gov/pubmed/19884149
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1098/rstb.2009.0138
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