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Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments

In this paper, I address the question as to why participants tend to respond realistically to situations and events portrayed within an immersive virtual reality system. The idea is put forward, based on the experience of a large number of experimental studies, that there are two orthogonal componen...

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Kaydedildi:
Detaylı Bibliyografya
Yazar: Slater, Mel
Materyal Türü: Artigo
Dil:Inglês
Baskı/Yayın Bilgisi: The Royal Society 2009
Konular:
Online Erişim:https://ncbi.nlm.nih.gov/pmc/articles/PMC2781884/
https://ncbi.nlm.nih.gov/pubmed/19884149
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1098/rstb.2009.0138
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