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Effect of the good behavior game on disruptive library behavior

A modification of the good behavior game was used to reduce disruptive behaviors during a weekly library period of children in a fourth-grade class. Modifications included student input in designing rules, attempts to state rules in positive terms, observation of class behavior in the experimental (...

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Détails bibliographiques
Auteurs principaux: Fishbein, Jill E., Wasik, Barbara H.
Format: Artigo
Langue:Inglês
Publié: 1981
Sujets:
Accès en ligne:https://ncbi.nlm.nih.gov/pmc/articles/PMC1308189/
https://ncbi.nlm.nih.gov/pubmed/16795642
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1901/jaba.1981.14-89
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