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The public's overwiev on the introduction of games, play, and gamification in Romanian libraries

Games, play and gamification are essential for all ages because they allow players to develop useful 21st century skills such as digital literacy, critical and scientific thinking, problem solving, comprehension and communication skills, storytelling skills, etc. The new generation of digital native...

Täydet tiedot

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Bibliografiset tiedot
Päätekijä: Paula-Grațiela CERNAMORIȚ
Aineistotyyppi: Artigo
Kieli:Alemão
Julkaistu: Eon - Asociație pentru Promovarea Culturii, Artei, Educației și Cercetării Științifice 2024-10-01
Sarja:Eon
Aiheet:
Linkit:https://2f93ffee2b.clvaw-cdnwnd.com/adb26908e7ef062d27183f65b93eaf34/200000574-b293db293e/EON_5324_OA-184-95.pdf?ph=2f93ffee2b
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