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Working-Class Labor in Postapocalyptic America

This article examines Hideo Kojima's 2019 Death Stranding as a postapocalyptic video game intent on evoking a particular kind of "Americanness." I analyze the game for its textual and cultural politics, arguing that it reconstructs a vision of the United States that is not just built on older myths...

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Glavni avtor: Stefan Schubert
Format: Artigo
Jezik:Inglês
Izdano: University of Innsbruck 2023-06-01
Serija:Journal of the Austrian Association for American Studies
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Online dostop:https://www.jaaas.eu/jaaas/article/view/160
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