Working-Class Labor in Postapocalyptic America
This article examines Hideo Kojima's 2019 Death Stranding as a postapocalyptic video game intent on evoking a particular kind of "Americanness." I analyze the game for its textual and cultural politics, arguing that it reconstructs a vision of the United States that is not just built on older myths...
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| Formato: | Artigo |
| Lenguaje: | Inglês |
| Publicado: |
University of Innsbruck
2023-06-01
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| Colección: | Journal of the Austrian Association for American Studies |
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| Acceso en línea: | https://www.jaaas.eu/jaaas/article/view/160 |
| Etiquetas: |
Sin Etiquetas, Sea el primero en etiquetar este registro!
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