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EFEKTIFITAS GAMIFICATION BERBASIS BLENDED LEARNING PADA MATA KULIAH PENDIDIKAN EKONOMI

The purpose of the study is to see the effectiveness of the concept of gamification that is applied in the learning process of the subject of Renewal of Economic Education Learning. The approach used in this study is a qualitative approach. Subjects in this study are students of class 06PIEE001 FKIP...

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Detalhes bibliográficos
Principais autores: Saiful Anwar, Novi Marlena, Retno Wulandari
Formato: Artigo
Idioma:Inglês
Publicado em: Universitas Negeri Surabaya 2018-03-01
coleção:Jurnal Ekonomi Pendidikan dan Kewirausahaan
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Acesso em linha:https://journal.unesa.ac.id/index.php/jepk/article/view/1984
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