Gaming addiction among Tunisian adolescent
Introduction Gaming is a source of addiction for adolescents. It is recognized as a behavioral and mental health condition, both by the American Psychiatric Association and by the World Health Organization. Objectives To determine the prevalence of gaming addiction among secondary school student...
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| Autores principales: | , , , , , , , , |
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| Formato: | Artigo |
| Lenguaje: | Inglês |
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Cambridge University Press
2021-04-01
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| Colección: | European Psychiatry |
| Materias: | |
| Acceso en línea: | https://www.cambridge.org/core/product/identifier/S0924933821021787/type/journal_article |
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