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Gaming addiction among Tunisian adolescent

Introduction Gaming is a source of addiction for adolescents. It is recognized as a behavioral and mental health condition, both by the American Psychiatric Association and by the World Health Organization. Objectives To determine the prevalence of gaming addiction among secondary school student...

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Autores principales: S. Omri, M. Daoud, N. Smaoui, R. Feki, N. Charfi, J. Ben Thabet, L. Zouari, M. Maalej Bouali, M. Maalej
Formato: Artigo
Lenguaje:Inglês
Publicado: Cambridge University Press 2021-04-01
Colección:European Psychiatry
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Acceso en línea:https://www.cambridge.org/core/product/identifier/S0924933821021787/type/journal_article
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