Gaming addiction among Tunisian adolescent
Introduction Gaming is a source of addiction for adolescents. It is recognized as a behavioral and mental health condition, both by the American Psychiatric Association and by the World Health Organization. Objectives To determine the prevalence of gaming addiction among secondary school student...
Bewaard in:
| Hoofdauteurs: | , , , , , , , , |
|---|---|
| Formaat: | Artigo |
| Taal: | Inglês |
| Gepubliceerd in: |
Cambridge University Press
2021-04-01
|
| Reeks: | European Psychiatry |
| Onderwerpen: | |
| Online toegang: | https://www.cambridge.org/core/product/identifier/S0924933821021787/type/journal_article |
| Tags: |
Geen labels, Wees de eerste die dit record labelt!
|
