Código QR

The effect of augmented reality game-based learning on students’ critical thinking disposition and academic achievement

This study aimed to examine the effect of augmented reality game-based learning (ARGBL) on students’ critical thinking disposition and academic achievement in the topic of green chemistry. The research employed a quasi-experimental method with a pretest-posttest design. The sample consisted of 72 te...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Irwanto Irwanto, Lauzer Zeral, Irwan Saputra
Formato: Artigo
Lenguaje:Inglês
Publicado: OmniaScience 2026-02-01
Colección:Journal of Technology and Science Education
Materias:
Acceso en línea:https://www.jotse.org/index.php/jotse/article/view/3607
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!