The effect of augmented reality game-based learning on students’ critical thinking disposition and academic achievement
This study aimed to examine the effect of augmented reality game-based learning (ARGBL) on students’ critical thinking disposition and academic achievement in the topic of green chemistry. The research employed a quasi-experimental method with a pretest-posttest design. The sample consisted of 72 te...
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| Principais autores: | , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado: |
OmniaScience
2026-02-01
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| Series: | Journal of Technology and Science Education |
| Assuntos: | |
| Acceso en liña: | https://www.jotse.org/index.php/jotse/article/view/3607 |
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