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The effect of augmented reality game-based learning on students’ critical thinking disposition and academic achievement

This study aimed to examine the effect of augmented reality game-based learning (ARGBL) on students’ critical thinking disposition and academic achievement in the topic of green chemistry. The research employed a quasi-experimental method with a pretest-posttest design. The sample consisted of 72 te...

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Detalles Bibliográficos
Principais autores: Irwanto Irwanto, Lauzer Zeral, Irwan Saputra
Formato: Artigo
Idioma:Inglês
Publicado: OmniaScience 2026-02-01
Series:Journal of Technology and Science Education
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Acceso en liña:https://www.jotse.org/index.php/jotse/article/view/3607
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