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Dźwiękowość jako czynnik budujący spójność serii gier wideo (na przykładzie serii Assassin’s Creed)

In the article, the author raises the question of creating coherence in video game series by means of sound. In order to do this, he conducted research on four groups of SFXs (Sound Effects) extracted from the first seven games of the Assassin’s Creed series. It covered those SFXs that accomp...

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Autor principal: Mikołaj Bajew
Formato: Artigo
Idioma:Inglês
Publicado em: Adam Mickiewicz University Press 2023-07-01
coleção:Images
Assuntos:
Acesso em linha:https://pressto.amu.edu.pl/index.php/i/article/view/38619
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