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Digital educational escape game design for STEM higher education

In higher education, lecturers experience difficulties motivating their students. Within the scope of this project, learning outcomes are intended to be enhanced by an innovative teaching and learning method: digital educational escape games. Exploring the design of digital escape games as a modern...

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Detalhes bibliográficos
Principais autores: Melissa Gruber, Stefanie Faßbender
Formato: Artigo
Idioma:Inglês
Publicado em: Frontiers Media S.A. 2025-03-01
Colecção:Frontiers in Education
Assuntos:
Acesso em linha:https://www.frontiersin.org/articles/10.3389/feduc.2025.1497291/full
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