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Digital educational escape game design for STEM higher education

In higher education, lecturers experience difficulties motivating their students. Within the scope of this project, learning outcomes are intended to be enhanced by an innovative teaching and learning method: digital educational escape games. Exploring the design of digital escape games as a modern...

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Autori principali: Melissa Gruber, Stefanie Faßbender
Natura: Artigo
Lingua:Inglês
Pubblicazione: Frontiers Media S.A. 2025-03-01
Serie:Frontiers in Education
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Accesso online:https://www.frontiersin.org/articles/10.3389/feduc.2025.1497291/full
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