Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles
We propose a new, hierarchical architecture for behavioral planning of vehicle models usable as realistic non-player vehicles in serious games related to traffic and driving. These agents, trained with deep reinforcement learning (DRL), decide their motion by taking high-level decisions, such as “k...
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| Principais autores: | , , , , , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado: |
Serious Games Society
2023-11-01
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| Series: | International Journal of Serious Games |
| Assuntos: | |
| Acceso en liña: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/638 |
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