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Exploring student motivation in learning English outcomes: Gamified grammar and vocabulary lesson using Kahoot!, Quizizz, and Quizlet

This study investigates the impact of gamified learning tools Kahoot!, Quizizz, and Quizlet on student motivation and English learning outcomes in grammar and vocabulary instruction among EFL high school students in Pontianak, Indonesia. Using a quasi-experimental quantitative design, 60 students w...

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Auteurs principaux: Agna Plasela Rosa De Vina, Yohanes Gatot Sutapa Yuliana, Endang Susilawati, Eusabinus Bunau, Mhou Mostafa, Ahnee Abdallah
Format: Artigo
Langue:Inglês
Publié: Center of Language and Culture Studies 2025-12-01
Collection:Lingua: Jurnal Bahasa, Sastra dan Pengajarannya
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Accès en ligne:http://localhost/lingua-soloclcs/index.php/lingua/article/view/1210
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