Exploring student motivation in learning English outcomes: Gamified grammar and vocabulary lesson using Kahoot!, Quizizz, and Quizlet
This study investigates the impact of gamified learning tools Kahoot!, Quizizz, and Quizlet on student motivation and English learning outcomes in grammar and vocabulary instruction among EFL high school students in Pontianak, Indonesia. Using a quasi-experimental quantitative design, 60 students w...
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| Autori principali: | , , , , , |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
Center of Language and Culture Studies
2025-12-01
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| Serie: | Lingua: Jurnal Bahasa, Sastra dan Pengajarannya |
| Soggetti: | |
| Accesso online: | http://localhost/lingua-soloclcs/index.php/lingua/article/view/1210 |
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