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Motivations and use of video games in engineering students

The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an instrument to measure the use of video games and a sc...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile Nagusiak: Rosa Núñez-Pacheco, Osbaldo Turpo-Gebera, Aymé Barreda-Parra, Elizabeth Vidal, Eveling Castro-Gutierrez, Ignacio Aguaded
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: OmniaScience 2023-05-01
Saila:Journal of Technology and Science Education
Gaiak:
Sarrera elektronikoa:https://www.jotse.org/index.php/jotse/article/view/1897
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