QR Code

Motivations and use of video games in engineering students

The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an instrument to measure the use of video games and a sc...

Description complète

Enregistré dans:
Détails bibliographiques
Auteurs principaux: Rosa Núñez-Pacheco, Osbaldo Turpo-Gebera, Aymé Barreda-Parra, Elizabeth Vidal, Eveling Castro-Gutierrez, Ignacio Aguaded
Format: Artigo
Langue:Inglês
Publié: OmniaScience 2023-05-01
Collection:Journal of Technology and Science Education
Sujets:
Accès en ligne:https://www.jotse.org/index.php/jotse/article/view/1897
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!