Motivations and use of video games in engineering students
The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an instrument to measure the use of video games and a sc...
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| Auteurs principaux: | , , , , , |
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| Format: | Artigo |
| Langue: | Inglês |
| Publié: |
OmniaScience
2023-05-01
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| Collection: | Journal of Technology and Science Education |
| Sujets: | |
| Accès en ligne: | https://www.jotse.org/index.php/jotse/article/view/1897 |
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