Ludic writing: Challenges in gamifying English creative writing class for technopreneurial purposes
This paper, first of three research parts, attempts to describe the challenges English Letters at IAIN (Institut Agama Islam Negeri/State Islamic Institute) Surakarta faced in implementing gamification for technopreneurial purposes in regard to the transformation of a creative writing class into a...
Збережено в:
| Автор: | |
|---|---|
| Формат: | Artigo |
| Мова: | Inglês |
| Опубліковано: |
Institut Agama Islam Negeri (IAIN) Palangka Raya
2017-03-01
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| Серія: | Journal on English as a Foreign Language |
| Предмети: | |
| Онлайн доступ: | https://e-journal.iain-palangkaraya.ac.id/index.php/jefl/article/view/503 |
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