QR Kodea

Ludic writing: Challenges in gamifying English creative writing class for technopreneurial purposes

This paper, first of three research parts, attempts to describe the challenges English Letters at IAIN (Institut Agama Islam Negeri/State Islamic Institute) Surakarta faced in implementing gamification for technopreneurial purposes in regard to the transformation of a creative writing class into a...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile nagusia: SF. Luthfie Arguby Purnomo
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Institut Agama Islam Negeri (IAIN) Palangka Raya 2017-03-01
Saila:Journal on English as a Foreign Language
Gaiak:
Sarrera elektronikoa:https://e-journal.iain-palangkaraya.ac.id/index.php/jefl/article/view/503
Etiketak: Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!