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Looping the Real: Horror Games and the Metamodern Condition

This article argues that contemporary horror videogames operationalize fear, desire, and trauma as procedural regimes, producing a metamodern realism grounded in recurrence, delay, and endurance. Against postmodern accounts of surface and simulation, titles such as Silent Hill 2, Fatal Frame II, Maj...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Kaituhi matua: Wilken Christian
Hōputu: Artigo
Reo:Inglês
I whakaputaina: De Gruyter 2026-04-01
Rangatū:Open Philosophy
Ngā marau:
Urunga tuihono:https://doi.org/10.1515/opphil-2025-0103
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