Looping the Real: Horror Games and the Metamodern Condition
This article argues that contemporary horror videogames operationalize fear, desire, and trauma as procedural regimes, producing a metamodern realism grounded in recurrence, delay, and endurance. Against postmodern accounts of surface and simulation, titles such as Silent Hill 2, Fatal Frame II, Maj...
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
De Gruyter
2026-04-01
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| Rangatū: | Open Philosophy |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1515/opphil-2025-0103 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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