Looping the Real: Horror Games and the Metamodern Condition
This article argues that contemporary horror videogames operationalize fear, desire, and trauma as procedural regimes, producing a metamodern realism grounded in recurrence, delay, and endurance. Against postmodern accounts of surface and simulation, titles such as Silent Hill 2, Fatal Frame II, Maj...
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| Автор: | |
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| Формат: | Artigo |
| Мова: | Inglês |
| Опубліковано: |
De Gruyter
2026-04-01
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| Серія: | Open Philosophy |
| Предмети: | |
| Онлайн доступ: | https://doi.org/10.1515/opphil-2025-0103 |
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