Human-Centered Design Science Research Evaluation for Gamified Augmented Reality
As augmented reality (AR) and gamification design artifacts for education proliferate in the mobile and wearable device market, multiple frameworks have been developed to implement AR and gamification. However, there is currently no explicit guidance on designing and conducting a human-centered eval...
I tiakina i:
| Ngā kaituhi matua: | , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
Frontiers Media S.A.
2021-09-01
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| Rangatū: | Frontiers in Virtual Reality |
| Ngā marau: | |
| Urunga tuihono: | https://www.frontiersin.org/articles/10.3389/frvir.2021.713718/full |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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