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The video game and literary reading: new space for digital natives

We are facing a social reality in which reading is not produced also through books, but also to websites, forums, digital newspapers, or video games, configuring all of them as new spaces for reading. In recent years, they were published in the 1980s, although they were largely sold in the 1990s. At...

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Detalles Bibliográficos
Autor principal: Nieves Gutiérrez Ángel
Formato: Artigo
Lenguaje:Espanhol
Publicado: Universidad de La Rioja 2020-03-01
Colección:Contextos Educativos: Revista de Educación
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Acceso en línea:https://publicaciones.unirioja.es/ojs/index.php/contextos/article/view/4250
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