Código QR (código de barras bidimensional)

Le corps du joueur et l’écran traversé : récurrences et circulation d’un motif.

This article aims to identify and to interpret a recurring topos regarding the relationships between the video game player and the screen : screen crossing. By “screen crossing” I mean representations which feature screens crossed in one way or the other, by the player or by the game’s diegetic figu...

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Bibliografiske detaljer
Hovedforfatter: Sonny Walbrou
Format: Artigo
Sprog:Francês
Udgivet: Université Gustave Eiffel 2018-12-01
Serier:ReS Futurae
Fag:
Online adgang:https://journals.openedition.org/resf/1970
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