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An embodied perspective on an augmented reality game in school: pupil's bodily experience toward learning

Abstract There has long been an increased focus on and investment in digital technology in schools to improve the quality of education. While digital tools have gained access to pedagogical spheres, physical activity has been overlooked, as pupils often engage in activities that require minimal bodi...

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Hlavní autoři: Odd Rune Stalheim, Hege Merete Somby
Médium: Artigo
Jazyk:Inglês
Vydáno: SpringerOpen 2024-06-01
Edice:Smart Learning Environments
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On-line přístup:https://doi.org/10.1186/s40561-024-00308-7
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