An embodied perspective on an augmented reality game in school: pupil's bodily experience toward learning
Abstract There has long been an increased focus on and investment in digital technology in schools to improve the quality of education. While digital tools have gained access to pedagogical spheres, physical activity has been overlooked, as pupils often engage in activities that require minimal bodi...
Uloženo v:
| Hlavní autoři: | , |
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| Médium: | Artigo |
| Jazyk: | Inglês |
| Vydáno: |
SpringerOpen
2024-06-01
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| Edice: | Smart Learning Environments |
| Témata: | |
| On-line přístup: | https://doi.org/10.1186/s40561-024-00308-7 |
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