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Aplikasi Teknologi Augmented Reality untuk Media Pembelajaran Olahraga Renang

Swimming is a popular water sport, but the current learning process still relies on traditional printed books. To enhance the learning experience of this sport, this study aims to create and develop learning materials that use augmented reality technology. The research applies the waterfall software...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ngā kaituhi matua: Maria Lysis Sastra Kurnia Jastradaf, Yuli Asriningtias
Hōputu: Artigo
Reo:Inglês
I whakaputaina: Universitas Hamzanwadi 2023-12-01
Rangatū:Edumatic
Ngā marau:
Urunga tuihono:https://e-journal.hamzanwadi.ac.id/index.php/edumatic/article/view/23234
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