Aplikasi Teknologi Augmented Reality untuk Media Pembelajaran Olahraga Renang
Swimming is a popular water sport, but the current learning process still relies on traditional printed books. To enhance the learning experience of this sport, this study aims to create and develop learning materials that use augmented reality technology. The research applies the waterfall software...
I tiakina i:
| Ngā kaituhi matua: | , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
Universitas Hamzanwadi
2023-12-01
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| Rangatū: | Edumatic |
| Ngā marau: | |
| Urunga tuihono: | https://e-journal.hamzanwadi.ac.id/index.php/edumatic/article/view/23234 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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