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Aplikasi Teknologi Augmented Reality untuk Media Pembelajaran Olahraga Renang

Swimming is a popular water sport, but the current learning process still relies on traditional printed books. To enhance the learning experience of this sport, this study aims to create and develop learning materials that use augmented reality technology. The research applies the waterfall software...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile Nagusiak: Maria Lysis Sastra Kurnia Jastradaf, Yuli Asriningtias
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Universitas Hamzanwadi 2023-12-01
Saila:Edumatic
Gaiak:
Sarrera elektronikoa:https://e-journal.hamzanwadi.ac.id/index.php/edumatic/article/view/23234
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