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Using gamification to enhance sixth grade pupils' motivation

Gamification is a comparatively new concept in education, especially in teaching EFL. Hence, this study aimed to explore the effect of using gamification to enhance sixth grade pupils' motivation. The researcher adopted the quasi- experimental approach. The sample of the study consisted of (50) pupi...

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Autors principals: Mohammed Safwat Hassan, Hanaa ElSayed Emam, Fatma Rayian AbdElmaged sayed
Format: Artigo
Idioma:Árabe
Publicat: New Valley University, Faculty of Education 2023-01-01
Col·lecció:المجلة العلمية لکلية التربية - جامعة الوادى الجديد
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Accés en línia:https://sjsw.journals.ekb.eg/article_288031_96fa84a8909c627d8ac484a737b90ec9.pdf
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