Game design as a STEM pedagogy
ABSTRACT Gamification has gained momentum in STEM education as a way to boost student engagement, motivation, and conceptual learning. A wide variety of games, from short in-class activities to long-format student-built projects, are used across disciplines. However, few studies have examined why di...
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| Principais autores: | , , , , |
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| Format: | Artigo |
| Jezik: | Inglês |
| Izdano: |
American Society for Microbiology
2026-04-01
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| Serija: | Journal of Microbiology & Biology Education |
| Teme: | |
| Online dostop: | https://journals.asm.org/doi/10.1128/jmbe.00173-25 |
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