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Game design as a STEM pedagogy

ABSTRACT Gamification has gained momentum in STEM education as a way to boost student engagement, motivation, and conceptual learning. A wide variety of games, from short in-class activities to long-format student-built projects, are used across disciplines. However, few studies have examined why di...

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Principais autores: Chloe A. Fouilloux, Jonathan S. Compton, Naing Naing, Margene Anderson, Jessica L. Hite
Format: Artigo
Jezik:Inglês
Izdano: American Society for Microbiology 2026-04-01
Serija:Journal of Microbiology & Biology Education
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Online dostop:https://journals.asm.org/doi/10.1128/jmbe.00173-25
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