QR kód

Game design as a STEM pedagogy

ABSTRACT Gamification has gained momentum in STEM education as a way to boost student engagement, motivation, and conceptual learning. A wide variety of games, from short in-class activities to long-format student-built projects, are used across disciplines. However, few studies have examined why di...

Celý popis

Uloženo v:
Podrobná bibliografie
Hlavní autoři: Chloe A. Fouilloux, Jonathan S. Compton, Naing Naing, Margene Anderson, Jessica L. Hite
Médium: Artigo
Jazyk:Inglês
Vydáno: American Society for Microbiology 2026-04-01
Edice:Journal of Microbiology & Biology Education
Témata:
On-line přístup:https://journals.asm.org/doi/10.1128/jmbe.00173-25
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!