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Leveling up engagement: gamification’s role in creating immersive online events

Abstract Virtual conferences can be easily accessed, promotes audience diversity, and leads to cost reduction. However, motivation and social interaction need amelioration. Gamification is a strategy that uses the structure of games to promote motivation and engagement. The annual student conference...

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Principais autores: Samuel I. M. Horita, Beatriz M. S. Gonzaga, Renata M. F. Mélo, Aline B. M. Rodrigues, Aline T. Ferreira, Andreon S. M. Silva, Anne C. S. B. Marcos, Giovane F. S. Junior, Hugo A. S. Souza, João P. S. Oliveira-Correia, Lorrane A. Pereira, Mayara M. L. Carvalho, Norma C. C. Brandão, Raissa S. L. Rosa, Thiago M. Ribeiro, Yuli R. M. Souza, Mariana Alberti Gonçalves, Roberto R. Ferreira, Ingo Riederer, Andrea Henriques Pons, Luciana R. Garzoni, Tania C. Araujo-Jorge, Clélia C. Mello-Silva
Format: Artigo
Sprog:Inglês
Udgivet: SpringerOpen 2025-05-01
Serier:Smart Learning Environments
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Online adgang:https://doi.org/10.1186/s40561-025-00386-1
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